Racial Passives Incoming Changes (Flames of Ambition)
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Argonian
Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
Resourceful:
This passive now also grants 1000 Max Stamina.
Reduced the resources restored to 3125, down from 4000.
Breton
Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.
Dark Elf
Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
Resist Flame:
This passive no longer grants immunity to the Burning status effect.
Increased the Flame Resistance to 4620, up from 2310.
High Elf
Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
Spell Recharge:
Reduced the restore on this passive to 625, down from 640.
This passive now works from any ability used, rather than only off class abilities.
Imperial
Red Diamond:
This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
Increased the cost reduction for all abilities to 6%, up from 3%.
Khajiit
Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
Nord
Resist Frost:
This passive no longer grants immunity to the Chilled status effect.
Increased the Frost Resistance to 4620, up from 2310.
Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
Orc
Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
Unflinching Rage:
This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
Fixed an issue where this passive was not considered a proc.
The heal from this passive can no longer Critically Strike.
Redguard
Adrenaline Rush:
Increased the Stamina restored from this passive to 1005, up from 950.
This passive now procs on any damage done, rather than Direct Damage.
Wood Elf
Hunter’s Eye:
The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
Decreased the Movement Speed bonus to 5%, down from 10%.
Decreased the Armor Penetration granted to 950, down from 1500.
Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistance.
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