Racial Passives Incoming Changes (Flames of Ambition)


 


  • Argonian
    • Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
    • Resourceful:
      • This passive now also grants 1000 Max Stamina.
      • Reduced the resources restored to 3125, down from 4000.
  • Breton
    • Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.
  • Dark Elf
    • Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
    • Resist Flame:
      • This passive no longer grants immunity to the Burning status effect.
      • Increased the Flame Resistance to 4620, up from 2310.
  • High Elf
    • Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
    • Spell Recharge:
      • Reduced the restore on this passive to 625, down from 640.
      • This passive now works from any ability used, rather than only off class abilities.
  • Imperial
    • Red Diamond:
      • This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
      • Increased the cost reduction for all abilities to 6%, up from 3%.
  • Khajiit
    • Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
    • Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
  • Nord
    • Resist Frost:
      • This passive no longer grants immunity to the Chilled status effect.
      • Increased the Frost Resistance to 4620, up from 2310.
    • Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
  • Orc
    • Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
    • Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
    • Unflinching Rage:
      • This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
      • Fixed an issue where this passive was not considered a proc.
      • The heal from this passive can no longer Critically Strike.
  • Redguard
    • Adrenaline Rush:
      • Increased the Stamina restored from this passive to 1005, up from 950.
      • This passive now procs on any damage done, rather than Direct Damage.
  • Wood Elf
    • Hunter’s Eye:
      • The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
      • Decreased the Movement Speed bonus to 5%, down from 10%.
      • Decreased the Armor Penetration granted to 950, down from 1500.
    • Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistance.

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