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Racial Passives Incoming Changes (Flames of Ambition)
- Argonian
- Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
- Resourceful:
- This passive now also grants 1000 Max Stamina.
- Reduced the resources restored to 3125, down from 4000.
- Breton
- Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.
- Dark Elf
- Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
- Resist Flame:
- This passive no longer grants immunity to the Burning status effect.
- Increased the Flame Resistance to 4620, up from 2310.
- High Elf
- Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
- Spell Recharge:
- Reduced the restore on this passive to 625, down from 640.
- This passive now works from any ability used, rather than only off class abilities.
- Imperial
- Red Diamond:
- This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
- Increased the cost reduction for all abilities to 6%, up from 3%.
- Khajiit
- Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
- Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
- Nord
- Resist Frost:
- This passive no longer grants immunity to the Chilled status effect.
- Increased the Frost Resistance to 4620, up from 2310.
- Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
- Orc
- Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
- Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
- Unflinching Rage:
- This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
- Fixed an issue where this passive was not considered a proc.
- The heal from this passive can no longer Critically Strike.
- Redguard
- Adrenaline Rush:
- Increased the Stamina restored from this passive to 1005, up from 950.
- This passive now procs on any damage done, rather than Direct Damage.
- Wood Elf
- Hunter’s Eye:
- The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
- Decreased the Movement Speed bonus to 5%, down from 10%.
- Decreased the Armor Penetration granted to 950, down from 1500.
- Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistance.
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